Tuesday, November 9, 2010

Games

Games have proven to be effective learning aids in clasrooms. They can also be effective for online learning!

Different games support different types of learning. For instance:
  • Jeopardy style games are good for promoting facts, labels, and concrete concepts.
  • Arcade style games are good for promoting speed of response and visual processing.
  • Adventure style games are good for promoting problem solving and hypothesis testing.

There are two keys for using games effectively

  1. Keep the learning objective at the forefront by choosing/building games that provide the type of practice needed to meet the objectives.
  2. Do not overload the learner's short term memory.

An online search for "game templates" will yield a variety of opportunties for designers to begin using games quickly. These screen shots came from PowerPoint Games , a web-site which contain free game templates meant for use in a classroom setting but they can be modified slightly for use in an e-learning program. Check out Jane Bozarth's book Better Than Bullet Points for more information on how to modify them for e-learning.




Of course, there are many programs available now for purchase for more games.

As your e-learning development skills improve start building customized games for even greater impact.

Useful books to reference include:

References for this blog include the books just mentioned, and:

Barkland, J., & Kush, J., (2009). GEARS a 3D virtual learning environment and virtual social and educational world used in online secondary school [Electronic version]. Electronic Journal of e-Learning, 7(3), 215-224.

Landy, S. (2010). Online Learning 101: Part I: Authoring and course development tools. eLearning Magazine. Retrieved from http://www.elearning.org/subpage.cfm?section=articles&article=124-1. (2010, Octover 6).

Shank, P. (2010). Getting started in e-learning: Simulations and games. The eLearning Guild. Retrieved from http://www.elearningguild.com/research/archives/index.cfm?id=144&action=viewonly. (2010, August 2).

Slotte, V., & Herbert, A. (2008) Engaging workers in simulation-based e-learning [Electronic versin]. Journal of Workplace Learning, 20(3), 165-180.

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